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The Games Machine 84
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data1.cab
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x_flsh0.ses
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2000-02-22
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94 lines
TRANSPARENCY::render1
{ Type = additive_variable
VariationType=linear
NbKeys = 4
Degree00 = 000,000,000
Degree05 = 77,77,77
Degree35 = 33,33,33
Degree39 = 000,000,000
}
TRANSPARENCY::render2
{ Type = additive_variable
VariationType=linear
NbKeys = 4
Degree00 = 000,000,000
Degree06 = 66,66,66
Degree15 = 99,99,99
Degree39 = 000,000,000
}
TRANSPARENCY::render3
{ Type = additive_variable
VariationType=linear
NbKeys = 3
Degree00 = 133,133,133
Degree16 = 010,020,005
Degree39 = 000,000,000
}
TRANSPARENCY::render6
{ Type = additive_variable
VariationType=linear
NbKeys = 4
Degree00 = 000,000,000
Degree08 = 99,99,99
Degree29 = 028,028,028
Degree39 = 000,000,000
}
TRANSPARENCY::render7
{ Type = additive_variable
VariationType=linear
NbKeys = 4
Degree00 = 000,000,000
Degree05 = 177,177,177
Degree30 = 99,99,99
Degree39 = 000,000,000
}
TRANSPARENCY::render03
{ Type = additive_variable
VariationType=linear
NbKeys = 4
Degree00 = 000,000,000
Degree06 = 99,99,99
Degree20 = 44,44,44
Degree39 = 000,000,000
}
TRANSPARENCY::render4
{ Type = additive_variable
VariationType=linear
NbKeys = 4
Degree00 = 000,000,000
Degree12 = 77,76,76
Degree30 = 11,11,11
Degree37 = 000,000,000
}
TRANSPARENCY::render5
{ Type = additive_variable
VariationType=linear
NbKeys = 4
Degree00 = 000,000,000
Degree05 = 22,22,22
Degree26 = 033,033,033
Degree39 = 000,000,000
}
main:: x_flare03, x_flare04
{render4(30);}
main:: x_flare02, x_flare05 , x_flare07
{render5(30);}
main:: x_spr_flar03
{render03(30);}
main:: x_spr_glo1
{render1(30);}
main:: x_spr_glo2, x_spr_glo03
{render2(30);}
main:: x_spr_cercl04
{render3(30);}
main:: x_spr_flar01
{render6(30);}
main:: x_spr_flar02
{parallelEffects{ Frame 0: {render7(30);}
Frame 0: {x_flsh1;}
Frame 4: {x_flsh2;}
Frame 12: {x_flsh3;}
};}